Editing Mesh Geometry and Triangulation

Triangulation Triangulation is a process of defining points location by using more than two or more reference points, its an automation process using special scripts and help designers decrease the repeated work needed with complex Mesh Geometries and complex smooth structures.

one of the most famous projects done using these techniques is the Facade design of Airspace Tokyo project which done by Faulders Studio.
in our workshop, we will learn the principles of Voronoi, Mesh subdivision and surface triangulation. hopfully we will work with the Weaver-bird plugin and some other tools.
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